Category: TESTS

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shallow water sim coupled with lagoa multiphysics

26.43K Views0 Comments

a simplistic approach to simulating large areas filled with water in 2d, coupled with a multiphyscis solver for splashes and stuff... this was developed at UFSC to contribute to a stundent short that had some simple c...

Infinity Room

21.06K Views0 Comments

A quick, little lighting experiment inspired by the mirrored infinity rooms of Yayoi Kusama. Rendered with Thea and animated with Softimage.

Strand collision framework

8.47K Views1 Comments

from Roughy A couple of years ago I decided I needed inter-colliding strands and spent an ungodly amount of time trying to make it in ICE. As a result of not knowing anything back when I started working on it th...

Physx GPU SPH wrapped in an ICE node by Mr. Core

6.16K Views0 Comments

exactly what it says in the title. see here for details

ICE Deep Sea Creature – Making Of

5.39K Views0 Comments

This video demonstrates the process of creating and animating a procedural deep sea like creature. Starting as a research and development project on wrinkles, my main focus got attracted by the possibility to create ...

openVDB.SitoA-Rendering Test.v2

3.42K Views0 Comments

from YUJAEHO Houdini.Pyro -> convert VDB -> softimage plugin ( Oleg Bliznuk = ) -> SitoA rendering Render Time : per frame 30 sec Render Setting : Volume ( Step Size == 0.25 (Box...

Casino Squirrel

2.40K Views0 Comments

from Dominik Kirouac  It's a character I worked on for a spot at Shed ( I did modeling and hair, all in Softimage.

Lego Builder ICE

2.26K Views0 Comments

from Simon Reeves Created at Analog, the concept of lego blocks was originally for a pitch a while ago - but I wanted to push the 'legoising' a but further than just voxelising a grid...

emTopolizer2 experiments

2.15K Views0 Comments

from Tim Borgmann  I used a similar concept for some of the 'paperlike' effects Just testing and playing around with Erics new emTopolizer2. For more information visit An inspiration for some...


2.15K Views0 Comments

from Tim Crowson Testing Redshift's new Volumetrics. - 1920 x 1080 - Unified Sampling: 8-128 - 5 GI bounces, Monte Carlo only (BF+BF) - 28min average frame time on a single Titan. 13min frame time on Triple Tit...

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