Category: TESTS

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Bamboo

2.15K Views0 Comments

from Tim Crowson Testing Redshift's new Volumetrics. - 1920 x 1080 - Unified Sampling: 8-128 - 5 GI bounces, Monte Carlo only (BF+BF) - 28min average frame time on a single Titan. 13min frame time on Triple Tit...

Ground Dust (non-fluids)

1.30K Views0 Comments

A test for a large scale ground dust (or "brown out") effect. No fluid systems used - created with "old school" particles, using stock/factory ICE nodes.

Building Implosion

814 Views0 Comments

from YUJAEHO Project : Scandal ( TV Drama ) Production : MBC CG used Momentum & FFX ( smoke pass : vimeo.com/78237108 )

emTopolizer2 v.2.20 – “Liquiduum”

1.77K Views0 Comments

Hey there! For the release of version 2.2 of emTopolizer2 for Softimage this small video was made. Its purpose was to test the brand new polygonizer core for memory leaks and flickering normals. Happy to say that t...

Rigid ICE

1.29K Views0 Comments

"Rigid ICE" by Yamazaki Nobuhiro (FLAME lead designer) This video is linked to a series published in CGWORLD.jp called "Softimage ICE Garden": http://cgworld.jp/regular/icegarden

Dandelion Simulation

950 Views0 Comments

A 100% procedural, highly adjustable dandelion simulation. All stock ICE.

Infinity Room

21.06K Views0 Comments

A quick, little lighting experiment inspired by the mirrored infinity rooms of Yayoi Kusama. Rendered with Thea and animated with Softimage.

crack bang

1.77K Views0 Comments

from z1m0n600d Created with Softimage 2013. Destruction with Exocortex ImplosiaFX and Momentum 3. Cached with Exocortex Alembic. Particle simulated with Exocortex Sliptream and Rendered with Exocortex Fury 2 Be...

Softimage Trees simulation

2.05K Views0 Comments

from XAPKOHHEH  Simulating trees with premodeled geometry (though generating trees from ground up would be much simpler). 1) Detecting branches and branch hierarchy from given mesh 2) Applying custom dynami...

Strand instances Collision test

995 Views0 Comments

trying for a strand deformations with spring based collisions for instancing plants onto. (rather than enveloped objects and using a rig per plant!) Recently added a speed detector, if speed of collision is above a ce...

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