Category: TOOLS & DEMOS

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LKFabric 1.0 Demo

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LK Fabric is an unsimulated tool-set made up of 50+ components, designed for the creation and animation of fabrics and cloths. In this video I give you a demonstration of its basic functionality. LK Fabric has come ...

Redshift 3D Hair Rendering

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from Emilio Hernandez This video demonstrates the speed of Redshift 3D render engine for Softimage.   Redshift 3D Hair Rendering from Emilio Hernandez PLUS 2 days ago NOT YET RATED ...

Strand collision framework

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from Roughy A couple of years ago I decided I needed inter-colliding strands and spent an ungodly amount of time trying to make it in ICE. As a result of not knowing anything back when I started working on it th...

RigLab Preview #002

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from Cesar Saez  RigLab is an open source rigging framework for Softimage I've been working on and off for a while, it's not ready yet but this preview shows the main functionalities and ideas behind it. 0...

Text Emmission Breakdown

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from Thomas Hogben Breakdown of the text simulations built for Light and Sight project. Texture maps built in illustrator, exported as png files. Imported into Xsi as texture map for size matched grids. In...

Splice Manipulation in Softimage

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from Fabric Engine A first look at our work on creating a portable rigging solution using Splice. Standard rigging approaches often become inflexible as complexity rises. The new integrated manipulation system for ...

LK Lightning 2.0 Introduction

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The video walks through some of the Sample Scenes and should give you a good overview about LK Lightning 2.0's capabilities. There are a ton of new features and improvements that will make new things possible and a...

Softimage Ice Compound – Legolize

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from Giulio Tonini This is a Legolize compound I created for some commercials I worked on. You can find it Here:

A walk through “RND Progressive Hull Destruction” setup

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from Oliver Weingarten Sorry for stuttering around..bear with me, I did no recordings for a long time...Hope you find it useful, though ;) If you like to discuss further, take a look here:

Variable FK ICE Kinematics

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A quick demo of my aproach based on Jeff Brodsky's Maya technique --> Download all the XSI files for FREE here:

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